virtual reality
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Passig, D. Tzuriel, D. & Eshel-Kedmi, G. (2016)
Improving children's cognitive modifiability by dynamic assessment in 3D Immersive Virtual Reality environments. Computers & Education 95, 296-308
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Passig, D. (2015)
Revisiting the Flynn Effect through 3D Immersive Virtual Reality (IVR) . Computers and Education, 88, 327-342
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Eden, S., Ingber, S. (2014)Virtual environments as a tool for improving sequence ability of deaf and hard of hearing children. American Annals of the Deaf ,159(3), 284-295
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Eden, S. (2014)
Virtual intervention to improve storytelling ability among deaf and hard-of-hearing children. European Journal of Special Needs Education, 29(3),
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Passig, D. & Schwartz, T. (2014)
Solving Conceptual and Perceptual Analogies With Virtual Reality Among Kindergarten Children of Immigrant Families. Teachers College Record, 16 (2), 36 p.
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Passig, D. (2011)
The Impact of Immersive Virtual Reality on Educators’ Awareness of the Cognitive Experiences of Pupils with Dyslexia. Teachers Colle Record, 113 (1), 181–204
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Passig, D. (2009).
The future of VR in education: A future oriented meta analysis of the literature. In T.A. Mikropoulos, V.S. Pantelidis & C.J. Chen (Eds.), Virtual reality in education. Greenville: East Carolina University Press.
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Passig, D., Eden,S., & Rosenbaum, V. (2008).
The impact of virtual reality on parents' awareness of a cognitive perceptions of a dyslectic child. Education and Information Technologies, 13(4),329-344.
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Passig, D., Eden, S., & Heled, M. (2007).
The impact of virtual reality on the awareness of teenagers to social and emotional experiences of immigrants classmates. Education and Information Technologies, 12 (4), 267-280.
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Passig, D., & Eden, S. (2003).
Cognitive intervention through virtual environments among deaf and hard-of-hearing children. European Journal of Special Needs Education, 18(2),1-10.
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Passig, D., Eden, S., & Noyman, T. (2002).
Improving the awareness of toddlers' initial emotional experiences in kindergarten with Virtual Reality. Educational Media International, 39 (2), 185-193.
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Passig, D., Klein, P.S., & Noyman, T. (2001).
Awareness of toddlers' initial cognitive experiences with Virtual Reality. Journal of Computer Assisted Learning, 17 (4), 332-344.
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Passig, D., & Sharbat, A. (2001).
The why and how VR inschools: A preferred future pedagogic mission by a group of worldwide expertsin VR and education. The International Journal of Virtual Reality, 5 (1), 1-11.
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Passig, D., & Eden, S. (2001).
Virtual Reality as a tool for improving spatial rotation among deaf and Hard-of-Hearing children. CyberPsychology & Behavior, 4 (6), 681-686.
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Passig, D., & Eden,S. (2000).
Enhancing the induction skill of deaf and hard of hearing children with Virtual Reality technology. Journal of Deaf Studies and Deaf Education, 5 (3), 277-285.
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Passig, D., & Eden, S. (2000).
Improving the flexible thinking in deaf and hard of hearing children with Virtual Reality technology. American Annals of the Deaf, 145 (3), 286-291.