Monte Carlo simulation of 2D quantum Gravity as open dynamically triangulate random surfaces
Lecturer
We describe a Monte Carlo procedure for the simulation of dynamically triangulate random surfaces with a boundary (topology of a disk). The algorithm keeps the total number of triangles fixed, while the length of the boundary is allowed to fluctuate. The algorithm works in the presence of matter fields. We here present results for the pure gravity ease. The algorithm reproduces the theoretical expectations
Adi, E., Hasenbusch, M., Marcu, M., Pazzy, E., Pinn, K., & Solomon, S. (1994)
Monte Carlo simulation of 2D quantum Gravity as open dynamically triangulate random surfaces. Physics Letterrs B, 320, 227-233
Last Updated Date : 15/10/2018