How useful is virtual reality? A mixed-method study on student teachers’ perceptions
Virtual reality (VR) as a form of simulation-based learning can lead to better
understanding of learners and increase motivation. Recent evidence shows
effectiveness in teacher education in terms of skill growth for student teachers. In
this regard, the perceived usefulness of a novel technology is a key factor affecting
behavioral intention to use it. Therefore, this mixed-method study investigates
the perception of the usefulness of a VR environment from the perspective of
student teachers and explores to what extent the change in perception affects the
intention to use it in later professional practice. To answer the questions, N = 57
student teachers from four countries assessed a VR environment designed for
teaching mathematics. The VR environment deals with the spread of infectious
diseases to address the mathematical issue of exponential growth. To assess
its usefulness as well as its general potential, students filled in a questionnaire
before and after the VR simulation and participated in an interview afterwards.
The findings show a significant positive change in usefulness beliefs. Furthermore,
perceived usefulness predicted intention to use the VR technology. Results from
the interviews show the potential of the new technology in transcending certain
boundaries of everyday teaching and emphasize on the affective component of a
VR experience in schools. But also limitations for every day life and use of VR, for
instance, with regard to specific age groups were mentioned. A main implication
of this study is that an early experience of VR in teacher education underlines the
willingness to use this technology in later professional life.
Hickethier, F., Gröschner, A., Dehne, M., Ader, E., & Michalsky T. (2026). How useful is virtual reality? A mixed-method study on student teachers’ perceptions. Frontiers in Education 10. https://doi.org/10.3389/feduc.2025.1635518
Last Updated Date : 28/01/2026